The 4:52 — hints

One nudge at a time. Nothing opens unless you click it, so you will not read the answer to a puzzle you have not reached.

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Act I — First Class

What am I meant to do?

One loop, all the way round. board, and then use the clock: wait until 3:52, wait until 4:30, wait until 4:52. One turn is one minute and you have a hundred and two of them, so waiting is not idling, it is how you travel.

I died. Is that bad?

No. It is the game. Dying is a way of being somewhere at a minute you could not otherwise have reached, and there are exactly two things that survive a reset: what is in your head, and what you wrote in the book. Type recall to see it.

Can I get off?

At Reading (3:52) and at Westbury (4:34), and nowhere else, and alight at either of them ends the afternoon the same way it ends everything else — on number four platform at ten past three.

Act II — The Timetable

How do I learn anything?

By being in the right coach at the right minute. Things happen whether you are there or not: the boy is in the guard's van at 3:48, the row starts in the restaurant car at 3:54, the heavy man in brown says four words to his tea at 4:00, and the steward sends for the guard at 4:28. Be in the room for each of those and you have most of an act.

Who is worth talking to?

The guard, first and always — he is the only person on this train who does not treat you as a nuisance. Then the steward about the row, the nurse about what you do after an accident, and the heavy man in the brown suit about anything at all once you have heard what he says to his tea.

Eight facts is a lot.

It is about two loops if you plan them. Write the plan before you board: one loop in the back half of the train, one in the front half. recall tells you what you are missing.

Act III — The Front of the Train

The corridor door at the front is locked.

Square-shanked carriage key. Four men on this train have one, and one of them leaves his coat on the seat opposite yours from 3:46 to 4:20 while he takes tea in the restaurant car. search coat. It does not count — at ten past three it will be back in his pocket and he will never have known.

How do I get past the front van?

You do not walk. There is a door in the front bulkhead that opens onto the back of the tender, and then it is eleven tons of loose coal at seventy miles an hour with nothing to hold on to. Go forward and down, and do not stand about up there.

What do I need off the footplate?

Read the buff card wired to the brass cock — that is what kills eleven people. Ask Hollis about the signal at Larksdown. Then be on the footplate at 4:28 and at 4:40 and watch rather than talk.

There is a repair register in the front van.

There is, and it says the same thing as the card, and it is easier to reach. Either will do.

Act IV — The Cutting

I know everything. Why can I not just stop the train?

You can. pull cord. Then stay on board and watch what you have done, because that is the entire act, and it is the most important eleven minutes in the game.

What is the row for?

The row in the restaurant car at 3:54 is why the steward sends for the guard at 4:28, and the guard is a man with a brake. sit at table four before 3:54, once you know what the row is about, and there is no row and nobody sends for anybody.

Can I turn the ATC cock back on?

You can, and it changes nothing, and the game will tell you honestly why: the fault was real, it has been crying wolf for six days, and a siren that has cried wolf for six days is one a man of fifty-four has learned to ignore.

Act V — 4:52

What are the three answers?

alight at Westbury and live. let it happen and be the only witness who can tell an inquiry the truth to the minute. Or the third one.

The third one.

Four things, in this order. Defuse the row (sit before 3:54) so the guard is in his van. Be in the van between 3:58 and 4:28 and ask vail about his daughter. Know what the van brake can do and why the train is going to need it. Then be in the guard's van after 4:34 and warn vail.

He will not believe me.

Of course not. You are a commercial traveller with a sample case and being right is not the difficulty. He believes people who tell him something they have no business knowing, and there is exactly one thing on this train that fits — nine inches of sycamore in a locker with a padlock hanging open on it.

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