Command reference

Every game on this site uses the same parser, so this list is true everywhere. Learn it once.

The grammar, in one paragraph

A command is one verb, one thing, and optionally a preposition and a second thing. That is the whole of it. take rope. use mirror on sunbeam. ask ruth about the hose. If what you want to say does not fit that shape, it is not going to be understood, and it is also almost certainly not the answer β€” puzzles here are never phrasing problems.

The first word has to be the verb. After that, filler is thrown away, so take the rope, take rope and take the rope please are all the same command — but please take the rope is not understood at all, because the sentence starts with a word that is not an instruction. Capital letters and punctuation are ignored, and a bare ? is the help screen.

Getting around

CommandWhat it does
n s e w ne nw se swCompass movement. Type them alone.
u / dUp and down.
in / outEnter and leave.
go northSame as n, if you prefer words.
backThe way you came in. Works in the dark, which is the point of it.
fore / aftNorth and south, on anything that floats.

Looking at things

CommandWhat it does
look / lDescribe the room again.
examine X / x XThe most important command in the game.
search XGo through something properly. look under X and look in X mean this.
read XAnything with writing on it.
listen / smell / touch XOccasionally the answer.

Objects

CommandWhat it does
take X / get XPick it up. Click an item in the satchel to examine it.
drop XPut it down.
inventory / iWhat you are carrying.
use X on YThe workhorse. use mirror on sunbeam, use clip on compressor.
open close push pull turn moveWhat they sound like.
tie X to YRope, lines, anything that needs making fast.
cut XWith whatever blade you are carrying.
light / extinguishLamps and torches. Sometimes putting a light out is the answer.
fill X Β· climb X Β· throw X Β· wear XAll understood.

People

CommandWhat it does
talk to XOpens the conversation. Always try this first.
ask X about YWhere the real information is. Ask about anything you have heard of.
show X to YProof beats persuasion.
give X to YHanding something over.

Two of those are different sentences and it matters: ask him about the key is a question, give the key to him is a transaction. People in these games answer questions about anything you have genuinely heard mentioned, so when a name or a date turns up in a document, ask somebody about it.

Housekeeping

CommandWhat it does
journalEverything you have learned. Read this when stuck.
save / loadManual save and restore. It also saves itself every turn.
restartWipe and begin again. It asks first.
help / ?This list, inside the game.
wait / zLet a minute pass. Sometimes essential, sometimes fatal.
again / gRepeat your last command.
↑ ↓ arrowsScroll back through what you have typed.

Phrases it quietly rewrites

You do not need to learn these β€” they exist so that the obvious way of saying something works.

If you typeIt hears
pick up the ropetake rope
put on the maskwear mask
put down the lampdrop lamp
look at the floorexamine floor
look in the chest / look under the bedsearch
blow out the candle / turn off the lampextinguish
speak to the sacristtalk to sacrist

Four things it deliberately does not do

When two things share a name

A room can hold a brass key and a brass lantern, and you can be carrying a third brass thing. The parser resolves on the verb first β€” light brass and unlock brass are looking for different objects β€” and then on what is nearest to hand. If you get the wrong one, add the distinguishing word: examine brass key.

One trap worth knowing, because it is the commonest source of confusion: a thing you are carrying answers before a thing in the room. If you are holding a lamp and the room has a lamp bracket, examine lamp gets yours. Say examine bracket.

Game-specific verbs

A game will teach you any verb peculiar to it, in the room where it first matters. Thirty Fathoms, for instance, adds unclip and clip for coming off and going back onto the umbilical β€” and tells you so, on the barge, before you get wet.

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