Ashgrove — walkthrough
Each entry is one command, in order, separated by slashes.
Directions are abbreviated (n, se, u, d). This is
the exact sequence the game's own test suite runs, so it is always current.
Act I — The Reading of the Will
examine board / chalk here / pace / talk to tibb / w / talk to nall ask nall about fear / n / examine shelf / e / take plan / take keys examine accounts / talk to kytes / ask kytes about the will / w / s / e e / examine places / e / talk to braddock / ask braddock about the rooms / ask braddock about the dog examine tray / s / examine nails / e / n / n examine seat / u / pace / examine doors / w / examine wall e / n / sleep
Fourteen honest rooms. Take the plan out of the estate room, chalk at least one room, and speak to all four of them — Mrs Braddock, Mr Kytes, Dr Nall and the dog.
Act II — The Fifteenth Room
pace / s / pace / w / pace / examine wall e / e / pace / w / u / pace d / consult plan
Pace the five first-floor rooms and then consult plan. The answer is a subtraction and arithmetic is not a mood.
Act III — The Nursery Stair
examine wall / u / test east / u / examine path / w test south / s
From here the prose lies. test east on the nursery stair and test south in the nursery — the candle finds the openings the descriptions do not mention.
Act IV — The Cellars
d / n / chalk here / w / chalk here / e ne / chalk here / examine accounts / read the parish transcripts
Chalk every cellar as you enter it. The name is in the parish transcripts in the muniment room. Do not go into the north cellar with the candle out.
Act V — Ashgrove
read the wall / n / e / d / d / d d / s / examine bells / n / e / e tell braddock his name / w / w / n / u / u u / w / s / open the wall
Read the wall, then tell Mrs Braddock his name in her own kitchen, and only then decide. Three endings: open the wall, keep it, or tell nall in the hall with the accounts in your hands.
Still stuck, or found something that looks like a bug? Write to hello@freetextadventures.com — every message gets read, and it is also where to send an idea for a future adventure.